FIGHTER
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* Can wear any armor and use shields

* Can use any weapon

* Can fight Florentine

* Knows siege warfare, engineering, building fortifications

* Hp = D6+2 + CON bonus per level. 3pts/level after 9th level.

* Fighters get a number of melee attacks per round equal to their xp level against normal men(or creatures of about the same strength - goblins, kobolds, dwarves, elves, orcs, gnomes, giant rats, etc).

* At 4th level, +4 to Saving Throws vs Fear spells/effects. At 8th level, Fighters are immune to magical fear effects.

* At 4th level, +1 to morale of any troops he is leading in combat. At 8th level, +2 to morale of any troops he is leading in combat.

* At 4th level, the Fighter causes "normal" types to check morale at -1 when he charges them. At 8th level, the Fighter causes "normal" types to check morale at -2 when he charges them.

* At 4th level, +1 on Reaction Rolls with Intelligent Normal Types At 8th level, +2 on Reaction Rolls with Intelligent Normal Types +1 with Intelligent Hero Types

* At 7th level, a Fighter gets 2 attacks/round

* At 8th level, the Fighter can sense invisible creatures nearby, and fight effectively when blindfolded or in the dark.

* At 8th level, the Fighter can hit creatures normally only hit by +1 magic weapons.

* At 8th level, add a D6 to the damage roll.

* At 9th level the Fighter can craft armor and weapons

* At 13th level, 3 attacks/round

* At 16th level, add another D6 to damage.