FIGHTER ------- * HIT POINTS: D6+1 + CON bonus per level. 3pts/level after 9th level. * Can wear any armor and use shields. * Can use any weapon. * Can fight Florentine. * Knows siege warfare, engineering, sapping, constructing fortifications. * Fighters Roll With Advantage to die rolls for athletic attempts (leaping a bottomless chasm, climbing/swinging through the rigging of a tossing ship, sliding down a heavy curtain using a dagger, swimming in rough seas, dodging a gauntlet of scything blades in a passageway, slipping under a rapidly descending door before all escape is cut off, etc). For these types of actions, roll twice and take the best result. * Animal Handling: Anybody can ride a horse, but a Fighter can ride a trained warhorse into battle, couch a lance, and shoot from the saddle. They can also appraise, train and care for war mounts. At 4th level, this also includes flying mounts(griffons, skydragons, etc). * At 4th level: +4 to Saving Throws vs Fear spells/effects, +1 on Reaction Rolls with Intelligent Normal Types, +2 to morale of any troops the Fighter is leading in combat, causes Normal Types to check morale at -2 when the Fighter charges them. * At 6th level a Fighter can sense invisible/out of phase creatures nearby and can fight effectively when blindfolded or in the dark. * At 7th level, a Fighter gets 2 attacks/round and adds an extra D6 to all damage rolls against foes. * At 8th level: Fighters are immune to magical fear effects. +2 on Reaction Rolls with Intelligent Normal Types and +1 with Intelligent Hero Types(lvl 4 and above), +4 to morale of any troops the Fighter is leading in combat, causes Normal Types to check morale at -4 when the Fighter charges them. * At 9th level the Fighter can craft armor and weapons. * At 13th level, a Fighter gets 3 attacks/round. * At 16th level, add another D6 to damage rolls.