MAGICAL ITEMS and ARTIFACTS: Vorpal Sword feather light, gossamer blade, ignores armor ratings, does 3D6 damage, 50% chance to slice off an appendage Dwarven Mail made of adamant rings, no encumbrance, very light, AC2 Dwarven Warhammer +3 to hit, dmg=2D6, can throw up to 60' and it will return to the wielder's hand Elven Sword Can hit enchanted creatures only hit by magical weapons, glows with a soft light(5'R) when enemies are near Faerie Bow +2 to hit, no range penalty, light golden in color Faerie Boots stealth at Thief level 10, Light Step(can walk across non-solid surfaces), allows full movement in difficult terrain as if it were a paved road Troll Armor AC:4, regenerates 10pts of damage to itself each day, encumbers as light armor(15 lbs) Dragonscale Armor AC:2, protection fron heat/fire, encumbers as light armor(15 lbs), Made from the scales of a Great Red Dragon Demon Armor red scaled armor, spikes at joints and along spine, eyes of helm blaze, AR=8, encumbers as light armor, armor can erupt in flames igniting whatever it touches without doing any damage to the wearer, armor regenerates damage to itself (and to the wearer at 3HP/round), it provides protection from any poison or gas based attacks, confers resistance to damage from elemental-type spells or effects(fire, ice, lightning, etc) -> shaves 3pts/round damage from each damage dice rolled, Spikes cause damage against foe equal to their AC, +1 to STR rolls Cloak of Invisibility made of fine, grey cloth Flying Carpet moves 30" with 1-2 human-sized creatures, 24" with 3-4. Helm of Telepathy and Mind Control large, open faced, high-crowned metal helm with antennae-like adornments Lightning Javelin becomes a bolt of lightning when thrown, does 6D6 damage Rod of Lightning Bolts silver metal with small copper orb at top Force Wand small black and silver wand about 11" long, activating produces a 3' long blade of blue-white energy, operation similar to a Vorpal sword, can cut through just about anything but a force field, does 3D6 damage Wyrmtooth Dagger ivory colored to onyx, +2 to damage, ignores armor ratings for damage, Made from the teeth of a Great Red dragon Arrows: exploding: grapnel: petrification(cockatrice feathered) Bola shaft: Shaft of light: Shaft of shafts: creates 5'D, 10' long shaft through stone or iron Weighted Net: 10' wide Robot Control Wand say activation phrase (Klaatu Barado Nikto) and 1 robot will be under your control, thick wand of shiny, silver metal with a slightly purplish cast Fairy Dust glitters and sparkles with color, reveals hidden things or conceals, used for minor enchantments and transformations, removes curses, etc. Candles of Summoning aid in magical summoning spells Roman Candle A 1' long tube wrapped with paper of colorful design with a wick at one end. When lit, it shoots 1 fireball each round for 3D4 rounds. Each fireball does 6D6 damage and the range is up to 50 yards. The 'candle' may be used D10 times, but only 1/day. Lantern of Shadow Summoning when lit summons D4 Shadows which proceed to drain the caster unless he can magically control them Tarot of Gating and Teleportation cold to the touch, contain pictures of unknown people and places, if a card is held and the image concentrated upon, a magical gate is opened and the user can step through to the place, communicate with the personage, or bring them to you (if they so desire) by clasping their hand and pulling them through the card Spikard magical artifact, ancient transformed and bound being? found often in the shape of a ring or a sword. Acts as a magical spell calculator, processor, and power generator. Spikard reads the mage's mind and quickly locates and assembles the proper spellenergies for the job - casting time becomes 1 round for any spell. Mage must make a PSYCHE roll to connect with the artifact when first employed, failure = enslavement if the mage is low level(GEAS will cause mage to go on a quest to find a host better suited to the Spikard - i.e. a mage of more power and ability), If the mage is powerful but fails his PSY throw, he is basically lobotomized and held in stasis to be used as yet another power source for the Spikard. (The Spikard connects to thousands of these 'Powers' and power sources which is what allows it to do what it does) Cape of Flying red cape, fly 48". Can fly to the moon in 3 days. Hat of Retrieval black top hat, can reach in and retrieve objects from a distant location(up to the size of an elephant) Wand of Illusion black wand with silver star at tip, use to perform stage magic - sleight of hand and illusion with no chance of failure Goblin eye Enchanted agate, see in the dark, can see up to 60' distance underground or in pitch blackness, translates goblin writing into the user's language Dwarven Forge artifact of Dwarven communities, allows the creation of magical arms, armor and items Drums of the Ants red and black segmented sticks, causes giant ants to form a living bridge for the user to cross Fakir's Flute animates and controls rope, charms serpents Girdle of Hercules gives wearer great strength, can lift 3 tons overhead Belt of Utility yellow belt with several small rectangular containers/pouches around it. Each is an extra-dimensional space which holds whatever is placed within up to 5 cu. ft. and/or 20 pounds per pouch(with no added encumbrance). It usually comes with several standard items: 100' knotted rope and grapnel small hand mirror 10' wooden pole 2 comlinks (5 mile range) full canteen(replenishes when put back in pouch) Set of Thieve's Tools small flashlight(recharges itself) poison antidote(3 uses) first aid kit foldable knife and multi-tool small laser torch 6 small flash grenades Ring of Emerald Force Emerald colored ring that glows from within when placed on the finger, allows wearer to conjure forth a beam of dazzling green energy which can be shaped and used as a shield or protective barrier against physical or energetic attacks(acts as a force field, 100 pts of damage to bring it down), formed into a giant fist to smash through barriers, or fired as a kinetic force bolt. Each use costs 1 charge - the shield costs 1 extra charge per round to maintain. Ring usually comes with 100 charges, may be recharged Silver Tongue of Persuasion Grafts to the natural tongue if placed in the mouth(can't tell it's there), grants a bonus to persuasion-type skills, able to lie without it being detected by any magical or tech device, gives a bonus to charm and hypnotism spells if used by a mage Morgan's Fedora Luck +3(+3 to Attribute rolls, Skill rolls, and Saving Throws), Unhindered Action (escape physical and mental bindings) Chinese Menu of Werewolf Appeasement red folded paper with golden lettering. if given to a hungry, pursuing werewolf, it will stop and order Chinese Marrow of Nuwanda Eating this marrow grants a Saving Throw/Attribute Roll/Luck Roll to a situation where none is called for, in order to change the circumstances - to make the impossible happen. This may be done for 1 situation only, and must be done within 7 days of eating the marrow. Afterword, the user is visited in a dream by one of the MUSES and informed of a new artistic skill they have been given because of their connection with Nuwanda. Bronze Token(NYC Subway Token) May be used to travel 1-way anywhere desired. May also be used semi-normally as fare for any bus, train, boat, or plane, etc(1 token equals a 1-way trip). Golden Bull Figurine Teleport and turn into a shower of gold upon arrival (May need help changing back) Handkerchief of Vanishing lay it over top of an object up to the size of an elephant and say "Abracadabra", and it will vanish. Flourish the handkerchief and say "Hocus Pocus", and it will return Asbestos Boots Can firewalk with these. Mead Barrel of Freitukk cask of very fine mead, magically refills Flask of Lemony Scent ultimate cleaning solution, even removes magical dyes and residue Torn shirt of Kirok Gold colored shirt of a fine, unidentifiable cloth There is a large tear in the material from the right shoulder down to the chest, The shirt cannot be damaged in any way. Wearing the shirt adds 3 levels to the fighting skill of the wearer, gives wearer an effective CHA of 18(+3 bonus) and gives a +2 bonus to all skill rolls and saving throws Tricorder of Spaulk can detect or analyze anything in the immediate area that it is asked to - magical or mundane. It is a small, handheld black box with silver edges and a small viewing window. The device is operated by speaking the password ("Fascinating") and then telling it what you want to detect for or analyze the properties of. Each detection or analysis costs 1 charge. Device has 100 charges when found and may be recharged Woad of Berzerk Frenzy small clay jar of blue woad, when woad is applied to the body it gives an AC:4 in battle it causes the wearer to strip off all of their armor and clothing (except for ornamentation/jewelry/bracers, etc) and charge fiercely and recklessly into battle - regardless of whether the foe is a giant rat or an army of hill giants, Anyone who tries to stop the berserker will be seen as a foe and attacked, +2 to attack rolls (can even hit monsters which usually require enchanted weapons to hit) Bronze Torc of Armor AC:4 Jar of Moonbeams of Faerie-make, small crystal jar which can catch and hold moonbeams. gives off soft, silvery-white glow if jar is opened, can read moon runes with the light Window of Scenery Displays any scene owner wishes. May change scene once/hour Folding Door If unfolded and placed against a wall, it creates a corridor 10' wide and 60' long(if necessary) through any material. Revolving Door Dumps user back out in front of it unless password is known Figurehead of Planar Navigation for wooden ships 50'+, allows interplanar travel. If destination is known then ship cannot become lost or blown off course Gong of Butler Summoning 7' tall butler will appear ("You Rang?") and will carry items. Has a STR of 18 and can be called once/day to serve for 4 hours. Will not fight. Disappears if 'killed' or after 4 hours or if commanded to. Gong of Giant Ape Summoning: Summons 30'+ tall carnivorous ape which is probably very hungry. It can lift 6 tons. Reading Mirror Translates any writing held up to it(without setting off any magical traps and the like) Mask of the Faceless Men forms and adheres to face, may select a new face and voice for disguise, the mask cannot be detected by any means except by magic Giant Servant of Sokk-o ancient artifact, giant flying robot 60' tall, fingertip missiles, fights as Fighter level 13. Traveler's Pouch: contains tent, cot, cookstove, matches, lantern and oil, kettles and pots and pans, utensils, canteen, rope - 100', small knife, all in an extra-dimensional space. Baby Blue Blanket plain, blue blanket, a little frayed. Can be used to lasso things from 10 feet away, as a magical climbing rope(extends to 20'), as a 'whip' to snap/flick small objects, will keep wearer comfortably warm at temperatures down to 0 degrees F, grants an AC of 4 when worn over the shoulders X-ray goggles see through stone walls 5' thick Magical Figurine(raven) appears to be a black chess rook of good craftsmenship, radiates magic if detected for, when the command word("Nevermore") is spoken, the rook transforms into a large, black raven which will serve the holder of the rook. the raven can understand and speak the Common tongue and may be commanded to carry messages or small items. In battle, it will not 'fight' (except with something near to its own size) but it may be commanded to harass and confuse a foe. The raven has 23 health points and when 'kiiled' it transforms back into the chess rook. It can be summoned 3 times per day for up to 3 hours at a time. Magic Rope will tie and untie itself on command, will climb upward and attach itself to a sturdy support for climbing on command, cannot be cut except with and enchanted blade, very light and soft but very strong Wizard Robe gives an Armor Class of 4, 25% Magic Resistance, keeps wearer warm down to 0 degrees F, fire/electrical resistant(prevents 2D6 of damage per round from these kinds of attacks), has a number of extra-dimensional inner pockets, each of which hold 10 lbs/10 cu. feet of material at no encumberance Wizard Staff Light spell from crystal on top, Open/Close Portal-Lock-Etc., Telekinesis, Circle of Protection(10'R) - bad things cannot enter, Lightning Bolt(5D6dmg), Levitation, Pyrotechnics, Whirlwind(if spun around), Planar Travel, Force Field, Breathe Element, the staff strikes with +2 to hit and can be used against creatures only hit by enchanted weapons (Each spell costs 1 charge - except for the light spell which costs no charges. The staff will contain 200 charges when found) Fairy wand Transformation, Alter Size, Invisibility, Shooting Stars, Bind/Unbind, Teleport-Send/Retrieve, Curse/Remove Curse, Heal (each usable 3 times per day) Medusa Cloak Connected telepathically to wearer, 1) will warn of danger it perceives, 2) will billow and flail about wearer, attacking from 3-4 directions at once to ensnare and entangle or strangle an enemy -> cloak will lengthen to reach and envelop targets up to 10 feet away and takes a strength modifier of +1 to have a chance of breaking the hold 3) enfolding wearer in a shield hard as stone to protect from attack. These things the cloak will do even if the owner is asleep, so long as he is wearing the cloak Magic Mirror for scrying, may use as a portal and step through to the scene Scarab of Resurrection revives the dead Phylactery of Soul Trapping prism-shaped medallion Scarab of Undead Control (type) Death Scarab made of carved Lapis/ appear to be ornamentation/ if removed, they animate within D6 rounds, crawl under the skin of the thief (can magically move through clothing and leather garments), and make their way to the heart, within 3 rounds, killing the victim Amulet of Protection From Scrying and Detection Glasses of Mesmerism eyepieces are white with black spirals, mesmerize and hypnotize as charm spell Lyre of Charming charms or put to sleep Gyzga's Lucky Dice telepathically linked to user, will roll whatever number the user concentrates upon (must roll an actual 2D6 whenever these dice are used. Magical dice will disappear if 'snake eyes' is rolled) Gnarly Board 7'long, oblong, wooden board, 20" wide, 3"thick/ If stood upon at sea, and the command word(Cowabunga) is shouted, the board will scoot across the water at a speed of 60 knots/ In rough seas, the board will zig zag, surfing from wave to wave with the user in no danger of falling off(waves as high as 100' may be surfed with this board)/ When not in use, the board will shrink down to a size of 6" for easy carry Nemo's Trident breathe underwater, swim at normal movement rate, transform into Dolphin 1/Day for 4 hours Purple Crayon draw objects, creatures, and scenery which becomes real for a time(if a house is needed for shelter, a door for entry/exit from an area, a path is needed through the forest, for example). Lasts 12 hours before fading back into non-existence. Each crayon has 2D6 uses Extra-Dimensional Pouch(or backpack, sack, etc.) can hold 10 times what an equivalent sized container can hold without any extra encumberance, if an object is desired, one needs but to think of it and reach into the pouch and it will be the first thing grabbed Helm of Scrying and Detection Small spinning antenna dish on top, May receive dangerous signal feedback if used to find someone wearing an Amulet of Protection from Scrying Flaming Sword blade can turn into flame when commanded to Genie Bottle wide base, long neck, brightly colored purple and jeweled, ornate stopper. Genie grants 3 wishes if released, then disappears Bottle of Smoking looks like Genie Bottle but fills area with smoke, fills 1000cu. ft. in 3 rounds Dancing Shoes Tapping, Lindy, Cha Cha, Disco, whenever someone wearing these shoes attempts combat, they break into a dance routine Monster Mirror looking in the mirror, the victim sees a large green, one-eyed monster entering the room from the door behind. Turning around, nothing is there. each time the mirror is peered into, the monster is closer. On the 3rd time, the monster attacks. Only the victim can see it and only through the mirror can it be seen. Victim fights at -6 to attack Cloak of Shadow wearer pulls shadows around them to hide in and move with, can make short teleports (up to 120 yards) between areas of shadow 6 times per day Cutlass of Exciting Cinema Confers the acrobatic ability of a 7th level Thief and +2 bonus to attack, defense, and saving throws that depend on dexterity to avoid danger. Book of Golems allows a non-spellcaster or non-scientist to create a Golem of a specific type, 25% chance that the information will not be followed exactly by the non-skilled. if that happens, golem runs amok, destroying everything in its path Sword of Life Draining 2-handed sword of ebon metal, Biovamps victims it hits and transfers the life energy to itself and its wielder. +3 to hit, the sword must be fed at least every 5 days. It communicates with its wielder empathically and will try to influence the wielder to feed it more often(Owner must make a Psyche attribute roll once per day against the sword's Psyche roll. The sword's Psyche bonus is at +3. Success means that the will of the sword is resisted and it remains in its sheath.) If pulled from its sheath without being fed for more than 5 days, it will automatically attack a nearby creature (quite often an ally of the wielder out of spite) causing 3D6 weapon damage plus a drain of 3D6 Health Points. Mirror of True Seeing Shows a room as it really is, not as it appears, foils illusions, invisible creatures and objects are seen Crown of the Ogre King Allows the wearer to command all ogres in the vicinity. Lasts for 12 hours, once activated, then disappears. Magic Picture Box black cube 1' on a side, a round crystal lens in the middle of one of the panels, the opposite side panel has a latch which opens it and a thin slot at the bottom of the panel, inside are 3 crystal prisms angled to face each other and a stack of small gelatinous square plates underneath the prisms, if the box is closed, the lensed side pointed at an object, and the command word spoken(Saycheez), a perfect 2-d image of the oblect will be formed on one of the square plates which will then slide out through the thin slot, Good for 20 uses, then must be reloaded with plates and recharged. Scrolls of Zayuss extolls Simian superiority over, and subjugation of, Humankind, cursed scroli-reader becomes more and more simian-like in mind and body, transforms eventually into a Human-sized(if reader is human) Gorilla, Chimpanzee, or Orangutan Tuxedo of Bond Will always be allowed into private functions even if not on the guest list, can reach into inside coat pocket and pull out a wallet which will always have the right amount of money in it, contains an everfull cigarette case and lighter, grants wearer a CHA of 17, confers a gnomish ability to appraise anything Zaphod's Key: Opens unopenable doors/sealed portals, usually appears as a syrinx Cloak of the Fire Rat fur cloak, rat head hood, protection from fire Holocaust Cloak can magically burst into flame on command, wearer is uninjured and can cast fire spells as a MU:11 ------------------------------------------------------------ Crown of the Sovereign Scepter of Rulership Orb of Dominion 1) Fear 2) Hold Person/Monster 3) Temporarily drain HP and add them to wielder's own 4) Command fealty and obedience of 200-500 HD of creatures within 12". High INT and/HD grants a saving throw 5) Globe of Invulnerability 6) Dispel Magic 7) Knock/Hold Portal 8) Ray of Enfeeblement 9) AC:0 ------------------------------------------------------------- Shield of Ajax huge bronze shield, gives AC4, brightly polished to reflect gaze attacks Crown of Immortality appears as an ephemeral crown of glowing stars Wand of Morgaine faerie wand all of crystal, Charm Of Making Eye of Behemoth Tooth of Leviathon Cerulean Machine of Temporal Excursions Ring of the Emerald Lantern magical constructs of emerald force, great power Chalcedony Cat of Queen Nibiru Talisman of Arkm dimensional travel, gate, space travel, dream travel. Made of blue lace agate Eye of the Serpent Chaos, transformation, creation, madness, erasure/destruction. Stolen from the Realm of Chaos aeons ago Heart of Ahriman forged in the heart of the sun, said to be the actual heart of a god, in likeness to a brilliant jacinth with a pulsing glow in the center. protection, Law, fiery beams, containment Cape and Feathered Turban of Carnac the Magnificent pillowy red turban with white plumage and golf braid. Black cape of fine velvet, red silk underneath. Grants powerful psionic and augury abilities. Phantasmal Stalagpipe Organ pipe organ, magical effects. keys, peddles, and stops work together to create magical effects (song titles can be used to describe its powers). Playing it wrong can result in strange effects, reversed spells, or unexpected summonings. Said to be located in a grand, underground cavern Marvelous Nightingale mechanical construct, bejeweled (jewels activate features), magical songs Flying Dutchman ghost ship that can never make port and is doomed to sail the oceans forever. If hailed by another ship, the crew of the Flying Dutchman will try to send messages to land, or to people long dead. St Elmo's fire on mast tops. Only seen in foul weather/foul weather follows her Hammer of the Gods/mjolnir even mountains may crumble Flying Throne of Hajji Babba Headdress of Kimba white lion head and fur cape, speak with animals, charm, grants animal attributes, polymorph into great lion, king of the animals 7 Crystal Skulls orginally created/found in the 7 Lost Cities of Gold Machine of Lum(the Mad) ancient tech/technomagic, many dials, levers, and switches which all do something and/or create effects both benign and malevolent. The machine cannot be moved by physical force or magic but may move on its own by using the right combination of levers/dials/switches Codex of the infinite Planes incredibly powerful, but overuse will bring about the eventual doom of its wielder. Can bring about the downfall and subjegation of cities and realms. The codex whispers to owner in dreams, shows visions of great power, user begins to covet the book above all other treasures and relies only on its magic. The item is very large (must be carried by 2 men or beast) and of exceptional power. Any person reading its 99 damned pages is 99% certain to meet a terrible fate (1% cumulative chance per page). Characters under name level reading it are instantly destroyed. Those above name level must make a saving throw. If done, they can command its powers. Each use of the book may create a minor or major side effect to/in/around the reader. Each time the book is opened, the page turns. Originally used by the wizard- priests of the Sunken Isles. Powers listed: Summon, Cause Fear, Disintegration, Move earth, Knock, Hold, Command/Control...