FIGHTER TABLE(includes Rangers, Barbarians, Hobbits, and Dwarves) AC normal man LVL 1-3 4-6 7-9 10-12 13-15 16+ -- ---------- ------- --- ---- ----- ----- --- 0 20 19 17 14 12 10 7 1 19 18 16 13 11 9 6 2 Heavy Armor 18 17 15 12 10 8 5 3 17 16 14 11 9 7 4 4 Medium Armor 16 15 13 10 8 6 3 5 15 14 12 9 7 5 2 6 Light Armor 14 13 11 8 6 4 2 7 13 12 10 7 5 3 2 8 12 11 9 6 4 2 2 9 No Armor* 11 10 8 5 3 2 2 * AC9 assumes an alert combatant actively trying to avoid or parry blows. ** Monks, Elves, and Gnomes advance in steps based on 4 levels(1-4, 5-9, 10-13, 14+) ** Thieves, Bards, and Druids advance in steps based on 5 levels(1-5, 6-10, 11-15, 16+) ** Magic-Users and Illusionists always fight as LVL 1-3 Fighters ** Clerics progress depending on what type of order they serve. *** A Fighter of level 0 attacks as a "normal man" but is able to use all armor and weapons. A normal man can only effectively fight with whatever they are comfortable with handling (e.g. - a hammer for a blacksmith, bow or spear for a hunter, club or knife for a street tough, etc). Anyone using a weapon they are unfamiliar with will fight at 1/2 their level (a "Normal Man" would fight as a Normal Man with a -2 to-hit) and do only half damage (rounded down). MONSTER ATTACK TABLE -------------------- Monster's HD 9 8 7 6 5 4 3 2 1 0 ------------ ------------------------------------------------ Up to 1 10 11 12 13 14 15 16 17 18 19 1+ to 2 9 10 11 12 13 14 15 16 17 18 2+ to 3 8 9 10 11 12 13 14 15 16 17 3+ to 4 7 8 9 10 11 12 13 14 15 16 4+ to 5 6 7 8 9 10 11 12 13 14 15 5+ to 6 5 6 7 8 9 10 11 12 13 14 6+ to 7 4 5 6 7 8 9 10 11 12 13 7+ to 9 3 4 5 6 7 8 9 10 11 12 9+ to 11 2 3 4 5 6 7 8 9 10 11 11+ to 13 2 2 3 4 5 6 7 8 9 10 13+ to 15 2 2 2 3 4 5 6 7 8 9 15+ to 17 2 2 2 2 3 4 5 6 7 8 17+ to 19 2 2 2 2 2 3 4 5 6 7 19+ to 21 2 2 2 2 2 2 3 4 5 6 21+ 2 2 2 2 2 2 2 3 4 5