HALF-ORK --------- Half-Orks are usually occur as a result of the Ork Carnival/ Circus passing through town. Half-Orks tend to look mostly human but with heavier jaws, teeth which are a bit larger and somewhat pointy-ish, and a forehead that's a bit heavier with brow ridges. They are usually between 5' 6" - 6' tall and are more muscular than the typical human. Half-Orks are partial to loose and flowing, multi-hued clothing and bright, often garish, metal jewelry of all kinds. They can be any class that a human can, from warrior to wizard, though they usually prefer physically active occupations. * Half-Orks can be any human character class. * +1 to REFLEX Saving Throws. ---------------------------------------------------------------------------- (DEX/PER)Filching(pick pockets/palming/hiding small objects on their body): Begin with +1. Add +1 at levels 3, 5, 7, 9, 11, 13, 15. (DEX)Open Locks/Puzzle Boxes(INT): Begin with +1. Add +1 at levels 3, 5, 7, 9, 11, 13, 15. (DEX)Disarm Small Traps: Begin with +1. Add +1 at levels 3, 5, 7, 9, 11, 13, 15. (DEX)Acrobatics(tightrope, tumbling, parkour): Begin with +1. Add +1 at levels 3, 5, 7, 9, 11, 13, 15. ----------------------------------------------------------------------------- * +1 to-hit with thrown weapons, treat long range as medium. * Languages: Begin with Common, Orkish, Carnie-speak, and Thieves' Cant. * Half-Orks can see in dim light as if it were bright light. * Immune to the effects of Ork Carnie-speak and the Shellgame. * Half-Orks will automatically find mechanical traps INSIDE of locks (poisoned needles and the like) if searching for them.