HALF-ORK --------- Half-Orks are usually occur as a result of the Ork Carnival/ Circus passing through town. Half-Orks tend to look mostly human but with heavier jaws, teeth which are a bit larger and somewhat pointy-ish, and a forehead that's a bit heavier with brow ridges. They are usually between 5' 6" - 6' tall and are more muscular than the typical human. Half-Orks are partial to loose and flowing, multi-hued clothing and bright, often garish, metal jewelry of all kinds. They can be any class that a human can, from warrior to wizard, though they usually prefer physically active occupations. * Half-Orks can be any human character class. * +1 to REFLEX Saving Throws. Does not stack with other character bonuses. * Acrobatics(tightrope, tumbling, parkour) rolls are made with Advantage. ---------------------------------------------------------------------------- Base Chance By Level Table -------------------------- level 1 = 1-2(D6) level 7 = 1-4 level 13 = 1-19/D20 level 4 = 1-3 level 10 = 1-5 * FILCHING(includes pick pockets/palming/concealing small objects on their body or planting them on another's): As a Thief. * OPEN LOCKS, PUZZLE BOXES: As a Thief. * DISARM SMALL TRAPS: As a Thief. ----------------------------------------------------------------------------- * +1 to-hit with thrown weapons, treat long range as medium. * Languages: Begin with Common, Orkish, Carnie-speak, and Thieves' Cant. * Half-Orks can see in dim light as if it were bright light. * Immune to the effects of Ork Carnie-speak and the Shellgame. * Half-Orks will automatically find mechanical traps INSIDE of locks (poisoned needles and the like) if searching for them.