ARKM'S OD&D PAGE

Welcome to my OD&D page. I grew up playing a mixture of Holmes D&D, Moldvay/Cook/Marsh B/X D&D, and first edition AD&D. It all just kind of went into the pot together and we went back and forth between all of them, often combining elements of each together in our playstyle. I've always liked the creative freedom of the older editions where "use your imagination" was the golden rule and it was expected that each DM would have their own individual set of house rules. As I've delved deeper into the hobby, I've discovered that the original LBB and supplements represent that freedom the best to me. Toward that end, I've undertaken to tinker with the old guidelines a bit for my own enjoyment and because I've always been a hobbyist at heart. This page will be where I fiddle around with new ideas, tinker with rule variants, and, possibly, build worlds. Some are my own ideas and inspirations, some were ideas taken from other places on the web and adapted and modified to fit my own vision and aesthetics, and some have been lifted completely intact from various forum postings and the like made by people far more creative than I. As always, my ideas and needs are constantly changing, so this is a continual WIP.

CLASSES

I've played around with the original D&D classes to give them a little more individuality, make them a little more interesting, or broaden their skills and abilities a bit. I've drawn a few concepts(for Fighters) from the old Chainmail game, I've rolled in some assassin and thief-acrobat skills with the Thief to make it more versatile, made demi-humans a little more unique rather than just "humans with pointy ears", and changed the Cleric to a Scholar class in order to make it fit into a wider scheme. I've also played around with the magic system a bit. In the section below are some links to html files for each of the classes.



Fighter Magic User Thief Scholar(Cleric) Ranger Barbarian Monk Elf Dwarf Hobbit Gnome Illusionist Druid Bard Raccoon Folk Half Elf Half Ork

GUIDELINES

Here be various OD&D rules, Classic D&D rules, house rules, tables, magic spells, a creature catalogue, magical treasures, and other things. There are also some ideas for psionics and a psion class - a mixture of D&D and Traveller rpg powers - which is completely unfinished.



ABILITIES AND HEALTH WEAPONS AND ARMOR COMBAT MONEY AND COST TIME, MOVEMENT, ENCUMBRANCE MISC RULES MONSTER NOTES OUTDOOR RULES MAGIC SPELL LIST PSIONICS PSIONICS WIP MONSTER LIST MAGICAL ITEMS EXPERIENCE FIGHTING TABLES SAVING THROWS TABLES UNDEAD TURNING TABLE REACTIONS SPELL PROGRESSION TABLES MORALE CRITICAL HIT AND MISS TABLES SPELL MISCAST TABLE MUTATIONS QUASI DEITIES TOWN OF AURORA WORLD OF AURORA TOWN MAP OF AURORA AREA MAP OF AURORA AURORA CONTINENT AREA MAP1